DOOM My Snapmap that is based off Doom Eternal's hell is now complete. The dash system, flamethrower, monkey bars, and climbable walls have been implemented. The code is R4EZHEP2. Enjoy! |
- My Snapmap that is based off Doom Eternal's hell is now complete. The dash system, flamethrower, monkey bars, and climbable walls have been implemented. The code is R4EZHEP2. Enjoy!
- Baby faced guy
- Finished my first doom play through and made this
- I attempted to draw some pinky demon concept art
- Im pretty proud of this creation! Someone make this happen!
- Just done my custom Doomguy action figure
- This really put in perspective for me just how insanely fast Prowlers are from an outsider's view
- NUTS.WAD art I made
- Hard choice... Witch song should I play to go along while slaying demons?
- DOOM Slayer is not the betrayer ?
- What if we brought back berserker type drugs, and give em to soldiers with really beefy armor to fight in war? We could have weaker irl DoomGuys
- DOOM 3 figures! Hellknight Pinky and Arch-vile
- The Doom slayer by me
- Here is a Reaper Cyberdemonish thing I drew when I was bored at class, not the best but Im still proud of it.
- More of the "doom bot" Moc
- Changed my mind about DOOM 2016's glory kills
- I made my first edit a doom edit, hope yall like it
- Doom SIGIL - E5M4 - Riot Squadron (cover)
- Does it doom tho?
- I have the Ultimate Doom Trilogy Collectors Edition disc and I downloaded the games from the disc (ultimate doom, doom II, final doom) and was greeted by this message. I tried redownloading as it said but the same message kept showing up, nothing changed. What do I do?
- Can’t exit automap view in Ultimate Doom (Steam and LZDoom)
- Best Classic DOOM Mods?
Posted: 07 Jan 2020 01:29 PM PST
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Posted: 07 Jan 2020 04:46 AM PST
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Finished my first doom play through and made this Posted: 07 Jan 2020 09:19 PM PST
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I attempted to draw some pinky demon concept art Posted: 07 Jan 2020 11:18 PM PST
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Im pretty proud of this creation! Someone make this happen! Posted: 07 Jan 2020 06:22 AM PST
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Just done my custom Doomguy action figure Posted: 07 Jan 2020 12:37 PM PST
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This really put in perspective for me just how insanely fast Prowlers are from an outsider's view Posted: 07 Jan 2020 05:14 PM PST
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Posted: 07 Jan 2020 07:51 PM PST
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Hard choice... Witch song should I play to go along while slaying demons? Posted: 07 Jan 2020 11:43 PM PST
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DOOM Slayer is not the betrayer ? Posted: 07 Jan 2020 01:16 PM PST
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Posted: 07 Jan 2020 09:07 PM PST
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DOOM 3 figures! Hellknight Pinky and Arch-vile Posted: 07 Jan 2020 04:26 PM PST
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Posted: 07 Jan 2020 09:32 AM PST
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Posted: 07 Jan 2020 07:41 AM PST
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Posted: 07 Jan 2020 09:29 AM PST
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Changed my mind about DOOM 2016's glory kills Posted: 07 Jan 2020 04:45 PM PST I'm not sure if I'm a fan of them. I loved them when the game first came out, but now, a few years of gaming experience later and having seen the demo's off Doom eternal, I think I no longer do. The thing is, a lot of glory kills aren't nearly interesting enough to be worth interupting the flow of the gameplay and risking being disoriented. A lot of them look slow and weak, are too similar too other glory kills, or just aren't gory and satisfying enough. I mean there's a few kills that are literally just "punch a guy in the face kinda hard (without gore)" and some demons have some really shitty variety when it comes to their kills. Revenents and imps have so many glory kills that glory killing them stays fresher and satisfying a lot longer than glory killing a Cacodemon or Baron of Hell. Cause both of these seem to have only 1 glory kill, which are destroy eye and rip of horn and smash head. No matter the angle. Killing Barons and Cacodemons the old fashioned way is actually more satisfying than doing a glory kill specifically designed to be an extra satisfying way to defeat an enemy. Luckily the glory kills in Eternal seem to be looking much cooler, gory, funny and more satisfying than they did in '16, I hope that's enough to make me like them again. EDIT: To clarify, I don't hate them, and I don't think they are a deal breaker or something. I don't mind them that much, and sometimes they can be fun and satisfying. But I think the game does not need them and would be just as good and flow a little better without them. Maybe the Eternal footage isn't helping for me. I'm starting to feel like DOOM 2016 is lamer DOOM Eternal. Which sounds like I'm bashing DOOM 2016 but it's purely a complement towards what I'm expecting of Eternal. [link] [comments] | ||
I made my first edit a doom edit, hope yall like it Posted: 07 Jan 2020 07:03 PM PST
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Doom SIGIL - E5M4 - Riot Squadron (cover) Posted: 07 Jan 2020 04:02 PM PST
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Posted: 08 Jan 2020 01:06 AM PST
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Posted: 08 Jan 2020 12:47 AM PST
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Can’t exit automap view in Ultimate Doom (Steam and LZDoom) Posted: 07 Jan 2020 06:23 PM PST I assigned automap to the "f" key. When tapping F, the view appears. When I tap F again it does not go away, so I am stuck in this view. Am I missing something? Sorry if this is a stupid question, I am new to DOOM. First time player. [link] [comments] | ||
Posted: 08 Jan 2020 12:13 AM PST Title, basically. What is your favourite Classic DOOM Mod (not WADS, but if there are WADS designed to go with a mod, list them along with the mod). I'm aware of Brutal DOOM and Project Brutality. Thanks in advance. [link] [comments] |
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