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    Wednesday, October 16, 2019

    DOOM The only steed Doomguy needs!

    DOOM The only steed Doomguy needs!


    The only steed Doomguy needs!

    Posted: 15 Oct 2019 03:43 PM PDT

    I created DOOM styled coasters as apart of a class project

    Posted: 15 Oct 2019 06:40 AM PDT

    Neither Man nor Demon, but they need to be SLAYED

    Posted: 15 Oct 2019 08:06 PM PDT

    “Doom Slayer” by me. Made it for Bethesda Inktober

    Posted: 15 Oct 2019 03:05 PM PDT

    After hearing doom got delayed I made a little comic featuring another game that got delayed

    Posted: 15 Oct 2019 09:15 PM PDT

    Revenant Inktober by me! Happy Halloween

    Posted: 15 Oct 2019 08:55 AM PDT

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    Posted: 15 Oct 2019 05:59 PM PDT

    Finally got this badass in the mail today!

    Posted: 15 Oct 2019 05:58 PM PDT

    I drew doomguy for inktober, thought you guys might like it

    Posted: 15 Oct 2019 10:18 AM PDT

    Turning my office workspace into a Pro-Doom environment because, well, the hell (office) needs a Doom Slayer...

    Posted: 16 Oct 2019 12:10 AM PDT

    I attempted to make the Slayer as an Automatron in Fallout 4

    Posted: 15 Oct 2019 08:01 AM PDT

    Made this for an art project

    Posted: 15 Oct 2019 07:52 PM PDT

    I made an iPhone X -> present gen wallpaper. What a pain in the ass.

    Posted: 15 Oct 2019 07:34 AM PDT

    I hate the Master Levels

    Posted: 15 Oct 2019 01:10 PM PDT

    I just slogged through all 20 of them (the majority of them on UV until I got to Mephisto's Masoleum, seriously burn that level) and I don't think I've ever played such poorly designed levels in a shooter.

    Many are literally just "haha wouldn't it be funny if there were a load of revenants and chaingunners hiding up there?" Or include countless examples of copious amounts of demons being revealed when a pickup is gained (usually once again, revenants and chaingunners)

    A good chunk of them are IMPOSSIBLE to complete unless you Google it. Several levels include insane backtracking you wouldn't ever think to attempt without knowing that the completely normal looking wall from one corner of the second room hides a key after doing a sick back flip 20 minutes into the level. Difficult or obscure secrets exist often in the Doom games, but only the master levels hide necessary progression behind them... Invisible ledges that you need to cross around corners, invisible switches, knowing exactly which piece of wall you can walk straight through...

    I feel entirely exhausted. PLUS my PSN trophy didn't even pop after clearing them all (probably because I lowered the difficult of the last 6 levels.)

    What does everybody think of the master levels?

    submitted by /u/HomelessBoxBoy
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    Waiting for Doom Eternal to play (Waiting for Romero to play is the best ost to listen while waiting eternal)

    Posted: 15 Oct 2019 06:27 AM PDT

    Help

    Posted: 15 Oct 2019 03:57 PM PDT

    I'm looking to make a remake of DOOM 2016 in D&D and need some maps can anyone link a website with the maps

    submitted by /u/normie_user
    [link] [comments]

    party at doom lagoon .......................

    Posted: 15 Oct 2019 03:23 PM PDT

    Doomslayer's hand tattoo? I just noticed this after playing DooM 2016 for the 1000th time and hoped into youtube to watch the intro frame by frame and you can clearly see that he has some kind of tattoo in his hand. I don't recall this being a symbol on the game, does anyone have more info about it?

    Posted: 15 Oct 2019 08:23 AM PDT

    DOOM 64 The (Previously) Forgotten Sequal

    Posted: 15 Oct 2019 08:03 AM PDT

    Hello! This is actually my first ever post! About a month ago I made a video for DOOM 64. I was trying to have it come out before it was announced for Switch but it didn't work out that way. I was theorizing why it went mostly forgotten and I'm still looking into the real reason why. I've sent a few emails to parties involved but I've gotten nothing back yet. Let me know what you think of the video.

    https://youtu.be/9e84wYjEASA

    I have a link to the PC port in the description and I don't think I properly explained PS1 vs. N64. I am aware of the true reason the PS1 beat out the N64 but in an attempt to not have that part of the video go on for too long, I don't think I explained that well enough. Other than that let me know what you think.

    Also please let me know if you know someone that was involved with DOOM 64 as I'm working on making a follow-up and I'm struggling to get in contact with people.

    submitted by /u/CabooseDOTexe
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