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    Saturday, February 1, 2020

    DOOM Samus and Slayer bonding time.(looking for sauce)

    DOOM Samus and Slayer bonding time.(looking for sauce)


    Samus and Slayer bonding time.(looking for sauce)

    Posted: 01 Feb 2020 08:02 PM PST

    I know that this might count as a low effort but dammit, it fits Doom so well

    Posted: 01 Feb 2020 06:07 AM PST

    After spending over 250 hours in this game and unlocking every achievement only one challenge was left to be completed... and I've finally done it.

    Posted: 01 Feb 2020 04:37 AM PST

    doomguy and daisy

    Posted: 01 Feb 2020 09:09 PM PST

    29 years ago today ID software was founded (hope this is the right flair for this)

    Posted: 01 Feb 2020 11:58 AM PST

    Haven't drawn anything in upwards of 10 years, here's my first attempt at drawing OG Doomguy. Rip and tear fuckers

    Posted: 01 Feb 2020 06:09 PM PST

    How I managed to play The Lost Mission with a semi-automatic shotgun (or how to mod Doom3BFG)

    Posted: 01 Feb 2020 10:49 PM PST

    Story time: I recently had some fun playing and modding Quake 1 and Quake 2 single player.
    I usually adjust the weapons a bit to have more fun.
    In Quake 1 I basically multiplied my weapon damage by 2.
    I Quake 2 I hated the recoil of the first machine gun, so I removed it.
    And I think there is some random spread that I narrowed down a lot.
    I used Jake2, a Java port, because it is easy to mod. But it was a bit of a hassle to get it setup.
    Then I remembered Doom 3. I had bought Doom 3 BFG but never started it, since I had played through normal Doom 3 when it came out. But now I wanted to try it again. I noticed that new episode, The Lost Mission.
    3 weapons in 2 minutes ? Awesome !
    Doom 3 BFG felt fluid and well performing. I also liked the flashlight system it uses.
    But, oh my, the shotgun. It takes foreeeeeever to chamber a round…
    I hated it. So I started my usual quest of modding it to my liking.
    Coming from Q1 and Q2 I thought the weapons code was part of the SDK.
    So I searched for a and found the great source port RBDoom3BFG.
    But I quickly learned that the C++ source code did not contain any specific weapons code.
    Looking at Doom 3 pk4 files I learned that instead it was all in *.script files.
    But what the hell are those resource files from Doom3BFG ?
    But what the hell are those crc files ?
    And how do I extract the weapons script files ?
    Well, I quickly learned about the extractResourceFile command and it worked like a charm.
    Using extractResourceFile _common.resources base 0 I finally got my weapons scripts.
    Ok, so how can I change the shotgun to be semi automatic ?
    And how the fuck can I skip the fucking intro videos ?
    ( Solution: +set com_skipIntroVideos 1 - don't use seta ! )
    Well it turns out that the chamber-round animation is part of the fire function.
    Here is my modded shotgun fire function:

    void weapon_shotgun::Fire() { float ammoClip; float skip; if ( WEAPON_NETRELOAD ) { WEAPON_NETRELOAD = false; weaponState( "Reload", SHOTGUN_IDLE_TO_RELOAD ); } next_attack = sys.getTime() + 0.1; ammoClip = ammoInClip(); if ( ammoClip == SHOTGUN_LOWAMMO ) { startSound( "snd_lowammo", SND_CHANNEL_ITEM, true ); } launchProjectiles( SHOTGUN_NUMPROJECTILES, spread, 0, 1.0, 1.0 ); playAnim( ANIMCHANNEL_ALL, "fire" ); //waitUntil( animDone( ANIMCHANNEL_ALL, SHOTGUN_FIRE_TO_IDLE ) ); for( skip = 0; skip < 30; skip++ ) { waitFrame(); } while( !animDone( ANIMCHANNEL_ALL, SHOTGUN_FIRE_TO_IDLE ) ) { // allow the player to shoot or switch weapons since shotgun is so slow reloading if ( WEAPON_ATTACK && ( ammoClip > 0 ) ) { break; } waitFrame(); } weaponState( "Idle", SHOTGUN_FIRE_TO_IDLE ); } 

    But wait, how can I make Doom3BFG load my modded scripts from the file system, instead of the ones inside the resource files ?
    Well, as luck has it there is a cvar for that!
    +set fs_resourceLoadPriority 0
    It works great, so I wanted to share it with everyone!

    I also have one request. I have one problem I haven't yet been able to solve:
    I can't load an old save game.
    I can however start a new game and then save and load.
    I suspect it has something to do with the "your-achievements-have-been-disabled" message that comes up when I start a new game.
    But even when I start a new game, wait for the message and then load a savegame it doesn't work.
    I seem to be able to only load games from the same play session. Super weird…

    Does anyone have a clue what is going on ?

    submitted by /u/paranoidray
    [link] [comments]

    A little fanart

    Posted: 01 Feb 2020 02:48 PM PST

    I did a Thing(OC)

    Posted: 01 Feb 2020 08:15 PM PST

    Chaingunner, the depleter of lives (bossfight)

    Posted: 01 Feb 2020 03:41 PM PST

    Another doom meme! And as always, let me know what you think! With my classic ��

    Posted: 01 Feb 2020 08:22 PM PST

    I got bored, enjoy

    Posted: 01 Feb 2020 05:20 PM PST

    What

    Posted: 01 Feb 2020 08:39 PM PST

    Bruh... Its out of stock again.

    Posted: 01 Feb 2020 04:18 PM PST

    Just completed Doom (2016) for the first time. Man i want more! Super pumped for Eternal!

    Posted: 01 Feb 2020 05:52 PM PST

    Fun fact, the voice saying "The only thing they fear, is you" in the DOOM Eternal trailer is the same voice the Soul Cube has in Doom 3

    Posted: 01 Feb 2020 02:56 PM PST

    They're both voiced by Grey Griffin, who also voices one of the audio logs you find in Doom 3, as well as all the UAC announcements you hear around the base

    Clip of the Soul Cube in Doom 3

    Doom Eternal trailer that has this voice

    submitted by /u/Fugly_Jack
    [link] [comments]

    Happy Birthday Id Software!!

    Posted: 01 Feb 2020 05:32 PM PST

    In the process of making a Doom: Eternal Crucible! +toothpick

    Posted: 01 Feb 2020 12:49 PM PST

    I preformed a void glide for the first time in 2 minutes on a Nintendo Switch in handheld mode.

    Posted: 01 Feb 2020 10:26 PM PST

    content

    Posted: 01 Feb 2020 11:02 PM PST

    Just started playing Plutonia on UV (first time on Final Doom)...this is the hardest thing I’ve done in my entire life

    Posted: 01 Feb 2020 09:31 PM PST

    Playing through Doom 2016 for the fifth time to get ready for Eternal when I noticed this guy on the main screen

    Posted: 01 Feb 2020 06:36 PM PST

    Doom comic! ��

    Posted: 01 Feb 2020 11:19 AM PST

    Got my hands on this beauty today

    Posted: 01 Feb 2020 12:33 AM PST

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